Sunday, June 20, 2010

Shader Compiling from SDCard

So the work continues on the Application and the Library itself.

Right now we can compile the shader sources at run-time from files residing on the SDCard!
We've also been working hard to make sure that the library is working with the NDK r4. It does and we're working on writing new shaders to expand droidViz and begin getting particles emitted.

Sunday, June 13, 2010

Big Updates!

We've been hard at work on droidViz and have some big updates included in 1.2.1 on the marketplace.

First, we've incorporated the ability to hold the multitouch surface in order to produce continued density renderings. We've removed the vector field lines in order to show the density rendering a bit more clearly.

Second, we've added a nice new icon to the application to make it look much better than the default one given!

Last, we've begun incorporating the NDK r4 into the application so that one can use the newest and greatest Native Development Kit in order to make droidViz even better!!

Tuesday, June 1, 2010

Summer RCOS

Hey Everyone,

This post will be a brief outline of what we plan to accomplish this summer and current status.

The application on the market is over 2200 downloads! It resides in the top 40 of all free libraries and we're hoping it keeps growing. We have been in contacted with some music application developers to try to get one to adopt the library. Right now, we have positive response from them all and we're hoping the number 1 paid music app will adopt it!

We will post a summer schedule as before with milestones and more information but we're really hoping to get a full scale demo on the market by the end. This would include numerous shaders to allow different filter effects, changing of color based upon distance, particle generators, and clean-up some of the nitty gritty (no crashing on orientation switching).

Looking forward to a great summer and our hope is 10,000 downloads by the end of August, the full demo, and integration of the library in another application!

Thursday, May 27, 2010

Updated Market Application

So the market application has been updated a while back to include some of the great work that was done. We implemented Vertex Buffer Objects to increase speed dramatically while using shaders to color the fluid simulation!

We are at almost 2,000 downloads for the application and rank at 38th overall for Top Free Software Libraries!

We are hoping we can get this to the top 20 by the end of June and speak to some developers on getting them to incorporate it into their applications.

The next post will include the work we will be doing in the summer. We lost one of our teammates but have more time now to push on with having a full fledged visualization library by summer's end

Thursday, April 22, 2010

On Marketplace

Yo,

If you're interested, a quick and dirty version of our current build of droidViz is on the marketplace for a free download.

If you have a Nexus One, or the new HTC Incredible, let us know how it performs. We're still working out bugs and adding features and visual splendor.

Just search "droidViz" on the marketplace.

End of line.

-Griff

Sunday, April 18, 2010

GitHub Up and Running

Hey everyone,

So we decided to get our source up on GitHub so the word on droidViz can get out faster and be expanded upon. Right now, the most up-to-date source is located at:

http://github.com/seanpaulaustin/droidViz

Go ahead and fork it, get involved and enjoy!

We will be posting an update to our progress on the source in the coming days.

Wednesday, April 7, 2010

Touch Input Working for Density



So we said we would do it and we did! The touch input is now spawning the density sources on the screen. This is great progress and puts the visualizer on track for a full demo with multiple effects by the end of the semester. Check out the video below or on the youtube link provided.




http://goo.gl/PVwy

And the for Android users to use the QR code which will open a youtube video.


The group will now be working on modulating color based upon the velocity vectors and creating a particle/jet generator that will emit particles into the fluid simulation. We're all very optimistic on having a great demo application to showcase the library that can be released on the market by semesters end!