So: Fluid dynamics. GO!
We found a paper by Jos Stam on Fluid Dynamics for Games. The paper can be found here: http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
The paper describes an easy to implement, yet optimized and fast fluid solver for applications in games. The solver can be witnessed in action performing the visuals and gameplay for a game called "Plasma Pong", viewable here:
Not only this, but the source code has been posted for the fluid solver on his personal website:
The paper also describes how to implement fixed-point operations for optimizations on ARM platforms. Wow. It seems that someone is on our side here.
No reason to reinvent the wheel folks! We plan to work these projects into droidviz. We should have a working demo (scaled down) of the fluid solver implemented in JNI by the end of next week. After this, we'll move on to post processing and particles.
I'll be posting some documentation about how the library will interface with the application at the JNI level soon. More documentation to come this following week. YAY SPRING BREAK!
-Griff